GAME DEVELOPMENT

CRR:ZR

A wave-based zombie horror FPS made with Godot 4.3. Collaborative project built alongside a friend who spearheaded custom AI development and 3D asset modeling.

GODOT 4.3 ✦ C# ✦ .NET ✦ BLENDER ✦ AUDACITY ✦ FPS ✦ SURVIVAL ✦ GODOT 4.3 ✦ C# ✦ .NET ✦ BLENDER ✦ AUDACITY ✦ TPS ✦ SURVIVAL ✦

KEY FEATURES

GAMEPLAY

WAVE-BASED SURVIVAL

Fight for your life against increasingly difficult waves of zombies in a post-apocalyptic setting.


+ Challenging progression

+ Intense gameplay

MECHANICS

FIRST-PERSON SHOOTER

Classic FPS controls and mechanics, providing a familiar and responsive gameplay experience.


+ Responsive aiming

+ Multiple weapons

ENVIRONMENT

POST-APOCALYPTIC

Immerse yourself in a desolate world with a mysterious story, set on an abandoned farm.


+ Dark atmosphere

+ Hidden narrative

GALLERY

CHALLENGES

SOLVED

LEARNING GODOT

PROBLEM: First project using Godot Engine and C#.

SOLUTION: Dedicated time to docs, short prototypes.

SOLVED

3D ASSET INTEGRATION

PROBLEM: Creating performant 3D game models.

SOLUTION: Learned low-poly modeling & texture baking.

SOLVED

ZOMBIE AI PATHFINDING

PROBLEM: Developing convincing and fair zombie AI.

SOLUTION: Godot navigation nodes + state machine logic.