Game Development

CRR:ZR

A wave-based zombie horror FPS made with Godot 4.3.

Collaborative project built alongside a friend, who led custom AI development and 3D asset modeling.

Key Features

Gameplay

Wave-Based Survival

Fight for your life against increasingly difficult waves of zombies.

  • Challenging progression
  • Intense gameplay
Mechanics

First-Person Shooter

Classic FPS controls for a familiar, responsive gameplay feel.

  • Responsive aiming
  • Multiple weapons
Environment

Post-Apocalyptic

A desolate world with a mysterious story, set on an abandoned farm.

  • Dark atmosphere
  • Hidden narrative

Challenges

Solved

Learning Godot

Problem

First project using the Godot Engine and C#.

Solution

Dedicated time to docs and short prototypes.

Solved

3D Asset Integration

Problem

Creating performant 3D game models.

Solution

Learned low-poly modeling and texture baking.

Solved

Zombie AI Pathfinding

Problem

Developing convincing and fair zombie AI.

Solution

Godot navigation nodes plus a state machine.